Add engine functions for constructing RGB colors
#20 · C# · ★ 111 · MIT · updated 19h ago
Functions like setColor(color) are super important for drawing, and there's the ArcadeMaker::Color enum which defines the values of hundreds of colors, so you can write things like: setColor(Color.skyBlue). But when you need to dynamically construct a RGB color, the engine just…
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Cleared 2m ago