Cleared 1m ago · doubledashdeluxe/ddd #307 · C++ · ★ 68 · AGPL-3.0

Earlier online network init

Currently, network initialization only happens on the server selection screen. Ideally, we would want it to start just after online mode is selected on the title screen, so in SceneHowManyPlayers. This should be done by adding a new client state: ClientStateNetwork that would go…

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